Lesson Notes
Grade 12
First Term
Second Term
Third Term
Grade 13
Second Term
Grade
12
Lesson Overview
Unit 2 covers the fundamental principles of motion and forces. Students learn about linear and projectile motion, Newton’s laws, equilibrium, moments, rotational motion, energy, power, and fluids. These concepts form the backbone of classical mechanics.
1. Core Concepts (Short Notes)
2.1 Linear & Projectile Motion
Motion in one dimension: displacement, velocity, acceleration.
Equations of motion (SUVAT).
Relative velocity.
Projectile motion: horizontal and vertical components.
2.2 Forces & Resultants
Parallelogram law of forces.
Component method of resolution.
Centre of gravity and moment of forces.
2.3 Newton’s Laws of Motion
1st law: Inertia.
2nd law: F = ma.
3rd law: Action–reaction.
Momentum & impulse.
Friction (static & dynamic).
2.4 Equilibrium of Forces
Conditions for equilibrium:
ΣF = 0
ΣM = 0
Triangle of forces.
Principle of moments.
2.5 Rotational Motion
Angular displacement, velocity, acceleration.
Equations of rotational motion.
Torque.
Moment of inertia: I = Σmr².
2.6 Energy, Work & Power
Work done: W = Fd cosθ.
Kinetic & potential energy.
Conservation of energy.
Efficiency.
2.7 Fluids at Rest
Pressure.
Pascal’s principle.
Archimedes’ principle.
Density & relative density.
2.8 Fluids in Motion
Continuity equation.
Bernoulli’s principle.
Applications: atomizer, carburettor, aircraft lift.
Detailed Notes for Each Section
2.1 Linear Motion & Projectile Motion
Key Definitions
Displacement (s): Distance in a specific direction.
Velocity (v): Rate of change of displacement.
Acceleration (a): Rate of change of velocity.
Equations of Motion (SUVAT)
v = u + at
s = ut + ½at²
v² = u² + 2as
Projectile Motion
Horizontal velocity: constant.
Vertical velocity: uniformly accelerated.
Time of flight: T = 2u sinθ / g
Range: R = u² sin2θ / g
2.2 Forces, Resultants & Moments
Resolving Forces
Fx = F cosθ
Fy = F sinθ
Parallelogram Law
Resultant is represented by diagonal.
Moment of a Force
Moment = F × perpendicular distance.
Clockwise = positive or negative (convention-based).
Centre of Gravity
Point where weight appears to act.
2.3 Newton’s Laws
First Law (Inertia)
Objects remain at rest or uniform motion unless acted on by a net force.
Second Law
F = ma
Impulse = Change in momentum (Ft = mv – mu).
Third Law
Every action has an equal and opposite reaction.
Friction
Static friction: Opposes starting motion.
Dynamic friction: Opposes motion.
μ = Ff / N
2.4 Equilibrium of Forces
Conditions
ΣFx = 0
ΣFy = 0
ΣMoments = 0
Triangle of Forces
Used when three forces act at a point.
Principle of Moments
Clockwise moments = Anticlockwise moments.
Used to determine unknown forces.
2.5 Rotational Motion
Angular Quantities
Angular displacement (θ): radians
Angular velocity (ω): rad s⁻¹
Angular acceleration (α): rad s⁻²
Rotational Equations
ω = ω₀ + αt
θ = ω₀t + ½αt²
ω² = ω₀² + 2αθ
Moment of Inertia
I = Σmr²
Depends on mass distribution.
2.6 Work, Energy & Power
Work Done
W = Fd cosθ
Energy
Kinetic: ½mv²
Potential: mgh
Conservation of Energy
Energy cannot be created or destroyed.
Power
P = W/t = Fv
2.7 Fluids at Rest
Density
ρ = m / V
Pressure in Fluids
P = hρg
Pascal’s Law
Pressure applied to a fluid is transmitted equally.
Archimedes’ Principle
Upthrust = weight of displaced fluid.
2.8 Fluids in Motion
Equation of Continuity
A₁v₁ = A₂v₂
Bernoulli’s Principle
P + ½ρv² + ρgh = constant
Applications
Atomizer
Aeroplane lift
Venturi effect
3. Formula Summary for Unit 2
v = u + at
s = ut + ½at²
F = ma
p = mv
Moment = F × d
W = Fd cosθ
KE = ½mv²
PE = mgh
P = Fv
P = hρg
A₁v₁ = A₂v₂
4. Common Mistakes to Avoid
Forgetting direction when adding vectors.
Mixing scalar and vector quantities.
Taking wrong components in projectile motion.
Incorrect substitution of g = 9.8 or 10 m/s² depending on exam.
Using wrong distance for torque (must be perpendicular).
5. Exam Tips
Always draw diagrams for force and motion problems.
Separate horizontal and vertical components in projectile motion.
Write Newton’s 3rd Law pairs clearly.
Use ΣM = 0 to solve equilibrium questions efficiently.
For Bernoulli applications, remember: fast fluid = low pressure.
6. Quick Revision Table
Topic | Key Points |
Motion | SUVAT, projectiles |
Forces | Resultant, moments |
Newton’s Laws | Inertia, F=ma, action-reaction |
Equilibrium | ΣF=0, ΣM=0 |
Rotation | Torque, I=Σmr² |
Energy | KE, PE, conservation |
Fluids | Pascal, Archimedes |
Flow | Continuity & Bernoulli |
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